Sunday, October 6, 2013

VIDEO: Epic 2vs2vs2vs2 Team Liquid Battle

carriers, corruptors, infestors

Awesome game and a new Golden spot as well! We have eight members from Team liquid divided into four teams, fighting on a map full of resources. Mass Carriers, Infestor, Corruptors, Ravens – most recommend stuff! ;)

The teams are as follows:

Team 1:

TLAF-Liquid`Nazgul (Protoss) PurpleTLAF-Liquid`HuK (Protoss) Cyan

Team 2:

TLAF-Liquid`Tyler (Protoss) GreenTLAF-Liquid`Haypro (Terran) Dark Blue

Team 3:

TLAF-Liquid`TLO (Zerg) RedTLAF-Liquid`Jinro (Terran) Yellow

Team 4:

TLAF-Liquid`Ret (Zerg) OrangeTLAF-Liquid`Drone (Zerg) Blue

Tags: 2vs2vs2vs2, Golden games, Haypro, Huk, Jinro, Nazgul, Protoss, Team Liquid, Terran, TLAF-Liquid`Drone, TLAF-Liquid`Ret, TLAF-Liquid`TLO, Tyler, Zerg

Posted in VODs and Videos by LicTor

Terran vs Protoss counters

Dec 10
9

terran vs protoss countersKnowing how to counter every unit your Protoss opponent can use against you is one of the keys to play a Terran versus Protoss match successfully.

Mosts of the games you can be the one forcing your opponent to adapt, but sometimes you will encounter strategies that have to be countered properly if you don`t want to lose the game immediately. And countering is also much more efficient then setting a strategy and hope your opponent will not counter it himself.

zealot guideWall-off your base to prevent your opponent from Zealot rushing you. Just have some Marines / Marauders behind the wall and a couple of SCVs to repair the Supply depots.Later on you will probably fight Zealots mixed with other units so a classic Marines & Marauders build will work. Try to fight in choke points and don`t get surrounded! Research Concussive shells to prevent your foes from escaping.Facing a pure Zealot army is very rare – but if you run into problems, counter them with Reapers, Hellions or Banshees.stalker counterMarauders excel against Stalkers, build them as soon as possible. Focus fire and Concussive shells will be useful.Later on, add Siege tanks to your army and protect them with Marines and Marauders (you have to force the Protoss to attack through your infantry to get to the tanks). Watch out for Blinking!sentry counterYou probably don`t have to fear Sentry as an attacking unit – but their spells can be very annoying. Be very careful when approaching tight spots and ramps as your forces can be easily divided in half by Force fields.And always think ahead where to position your army – your opponent may want to attack your expansion for example and block your arriving forces completely by Force fields.You can use Ghost with EMP to drain energy from Sentries.immortal counterMarines and Marauders, stimmed and with Medivacs if possible will be the best choice against Protoss army which uses Immortals also.Ghost can be extremely effective with an EMP to remove the Immortal`s shields.When fighting Immortals alone, Banshees can quickly kill them.colossus counterBe very careful with your Marines and Marauders as Colossi will decimate them easily.Add Vikings to you army and attack Colossi with their great range, just avoid being hit by Stalkers who will probably defend the Colossi.high templar counterUse Ghosts and their Sniper ability to kill them. Or drain their energy with EMP.Use your Marines and Marauders carefully – they are very vulnerable to Psionic storms.Some tricky tactics involve using cloaked Banshees or Raven with Seeker missiles.dark templar counterBuild Missile turrets at your mineral line and key locations.Use Scan, but don`t haste – using Scan instead of a Mule costs you a lot of minerals and skilled Protoss players will also perform hitting and running away from the scanned area, forcing you to deplete your Command Center`s energy.archon counterArchons aren`t seen often but when you encounter them use Marauders, Siege Tanks and Thors.Try to EMP them with Ghost.phoenix counterUse Marines, stimmed if possible to shoot them down, when in trouble, add some Thors or Vikings.Build some Missile turrets at your mineral lines if your opponent tries to harass your workers with Graviton beams.void ray counterUse mass Marines with Stimpacks or Vikings, just don`t let the Void Rays fully charge.If desperate, build some Missile turrets to slow them down.carrier counterBuild Vikings quickly (in pairs using Reactor on Starport) and focus fire on the Carriers.If you have enough time, start building Battlecruisers and upgrade Yamato Cannon.mothership counterAgain, Vikings will be your best choice, but be careful as there might be cloaked units nearby.Use Ghost with EMP to drain energy from the Mothership.

Do you prefer some other counters against Protoss units? Share them in the comments ;)

Tags: Protoss, starcraft 2 counters, Terran, terran counter, terran counters, TvP, units counters

Posted in Terran Guide by LicTor

Heart of The Swarm – StarCraft 2 Expansion

StarCraft 2 expansion pack - Heart of the Storm

StarCraft 2 has been released several months ago and thousands of players are looking forward to the first expansion pack – the Heart of the Swarm.

As the name tells, it will be focused on the Zergs. But what campaign will it bring? New units? And what about the release date? Continue reading!

Update May 30th – A Teaser leaked!

In August 2010 Blizzard stated that it will take about 18 months to finish the Heart of the Swarm expansion – which leads us to presume it will be released during the beginning of 2012.

The HotS campaign continues after the end of Wings of Liberty – the main focus is put on Kerrigan.

Player will take control of her in kind of RPG style and evolve her personal power – the greater power the more Zerg she is able to control.

There will be no cash like in the original campaign but possibility to select the next mission remains – a branched storyline structure will be used.

Also, more will be seen of the Kel-Morian Combine and Umojan Protectorate.

The only expansion of StarCraft 1 – BroodWar – has brought several new units to the gameplay so it`s likely that we`ll see some new stuff here as well.

But what these units will be? A lot of original Broodwar units were replaced by new ones (for example Medic by Medivac, Devourer by Corruptor, Valkyrie by Viking) – only Lurker remains as the possibility number one. An infested bunker was mentioned at Blizzcon 2010. But nothing has been officially confirmed yet…

Again, we don`t know anything for sure yet – but some indications are that the price for StarCraft 2 expansion will be about $30.

Blizzard said that despite the amount of work on the campaigns, the company still views them as expansions, not additional games.

Tags: expansion, Heart of The Swarm, HotS, price, release date, Review, rumors

Posted in StarCraft 2 News by LicTor

StarCraft in South Korea – an infographic

Jul 11
11

Hello folks, recently I came across an interesting inforgraphic about the professional StarCraft scene in Korea – kind of summary of interesting facts. So here it is:

Just click on it to view the full image ;)

Source:OnlineGraphicDesignSchools.org

OnlineGraphicDesignSchools.org - South Korea and<br /><br />Starcraft

Tags: progamers, South Korea

Posted in Progamer scene by LicTor

Protoss vs Zerg counters

Dec 10
8

protoss vs zerg countersKnowing how to counter every unit your Zerg opponent can use against you is one of the keys to play a Protoss versus Zerg match successfully.

Zerg can switch his tech and mix of units very quickly so it`s necessary to scout a lot and use a mixed army as well. Most often you will face a combination of Roaches, Hydralisks and Zerglings but be prepared even for other units – Mutalisk harassing, Infestors etc.

Don`t be afraid, these counters are actually pretty logical and easy to understand and memorize. You will adapt them all after few games played and then execute them automatically without thinking. So let`s begin!

zergling counterThe most universal Zergling counter are Zealots, unless they are massively outnumbered and surrounded. Fight in choke points whenever possible and also bring in some Sentries for support. Upgrade weapons and armor to your Zealots and research Charge.During the beginning of the game, don`t let Zerglings run through your ramp (or entrance to your base), use wall-in. When you scout a hard Zergling rush, even add some Photon cannons and prepare Force fields.During the late game, Colossi quickly kill them.baneling counterBanelings are not that common in PvZ since most of the Protoss units work well against them. Just be careful with your Zealots – avoid the Banelings with them!Use Stalkers or Immortals to deal with them.Also don`t let your opponent drop Banelings into your mineral line.roach counterStalkers work quite well against Roaches, just be careful when they are mixed with Zerglings.Immortals are the best counter as they deal massive damage to Roaches and their shields deflect a lot of damage from them.Air units like Void Rays are safe against Roaches, just don`t invest too much into them as your opponent will probably switch to Hydralisks quickly.Spot the burrowed Roaches with an Observer.hydralisk counterUse Zealots with Charge as a meat shield and add some high-damage units to kill them, Colossi or High Templar with Psionic storm.Use Sentry to cast Guardian shield to protect your troops.mutalisk counterProtoss have many great counters against Mutalisks so you will see them probably only as a harassing unit – so fortify your mineral lines with a few Photon cannons and some Stalkers.And if your opponent tries massing them, build a large force or Stalkers (Blink will help a lot) or add some Phoenixes - they excel against Mutas.corruptor guideStalkers are the primary counter here as Corruptors can`t attack ground units.You can also use Void Rays when you already have the Stargate. But your opponent will often use Corruptors with Hydralisks so be careful.infestor guideBe careful with your expensive units like Colossi as they can be Neural parasited by Infestors. An interesting tactic is to create Hallucinated Colossi and put them in front of the real ones.If you have a strong micro, use High Templars and their Feedback on Infestors.ultralisk counterA combination of Stalkers and Immortals deals a lot of damage to Ultras, just watch out for Zerglings and add Zealots and/or Colossi to protect your other units against them.Void Rays or Carriers are safe against them.Block the entrances to your expansions with Gateways and build a lot of Photon cannons behind them. Also have a Sentry to fill gaps in your defense with Force fields.

Have you found some other effective counter not listed here? Tell us about it in the comments ;)

Tags: Protoss, PvZ, starcraft 2 counters, units counters, zerg counter, zerg counters

Posted in Protoss Guide by LicTor

Zerg vs Terran counters

Dec 10
13

zerg vs terran countersKnowing how to counter every unit your Terran opponent can use against you is one of the keys to play a Zerg versus Terran match successfully.

Most often you will face a combined force of Marines and Marauders, sometimes backed up by Siege tanks and Medivacs. But sometimes you will encounter other units like Thors or Banshees which can be very difficult to pull off – so it is necessary to know the right defense.

marine counterWhen defending against Marine rush, use Zerglings and Queen. Depending on the size of opponent`s forces, you can also add one or two Spine crawlers or bring your Drones to help.Zerglings are weak against mass Marines, but you can succeed when you outnumber and surround them. Be sure to upgrade Metabolic Boost.Roaches provide a good counter – but be careful as your opponent will probably use Marauders against the Roaches.The best option will be Banelings - their explosions decimate groups of Marines easily. Just use them in combination with Zerglings for example – to provide a cover and counter additional Terran units like Marauders and Siege tanks.Use Infestor`s Fungal growth on groups of Marines.And if the game continues into late stages, both Ultralisks and Brood lords are very effective against them.marauder counterZerglings are great versus Marauders but use them in combination with other units – Banelings, Hydralisks etc. (your opponent will probably use Marines as well).Use Mutalisks – Marauders can`t attack air. Just be careful if there are also Marines.reaper counterUse Roaches to protect your mineral lines – upgrade their movement speed or even Burrow to make traps for the Reapers.Place Overlords around your base to spot incoming Reapers.Zerglings are quite weak against them – but can catch them on creep and with Metabolic boost upgraded even out of creep.Mutalisks are safe against Reapers.ghost counterSpot cloaked Ghosts with Overseers. You can also use a Fungal growth to reveal them.hellion counterBlock the entries to your base with Roaches and Queens to prevent harassing.When in trouble, place Spine crawlers to your mineral lines.Or hunt them with Mutalisks.siege tank counterUse Zerglings and Mutalisks - but the tanks will be probably guarded by Marines so be careful. Mostly you will also need some other units like Banelings to counter the Terran infantry.You can also use upgraded Roaches to move underground and unburrow below the tanks – or set a trap somewhere on the map.thor counterCounter them with Zerglings and destroy them one by one. Surround them whenever possible.You can also control them by Infestor`s Neural parasite.viking counterYou won`t meet Vikings that often in a ZvT. When your opponent tries to hunt your Overlords, keep the protected with Hydralisks (with Grooved Spines upgrade) or place some Spore crawlers and use Queens also.banshee counterGet Hydralisks or Mutalisks as quickly as possible. Morph also some Overseers to counter cloaked Banshees.You can also use Queen and Spore crawlers when desperate.The key is effective scouting – when your opponent rushes you with Banshees and your have only Zerglings and Roaches it is pretty much GG.raven counterDuring the early stages of the game use Queen and Spore crawlers to repel them.Attack with Mutalisks or Hydralisks and spread your forces as much as possible or try to run away from Seeker missiles.battlecruiser counterWhen facing a lot of Battlecruisers, be patient and don`t engage them until the circumstances are in your favor.Build a large force of Corruptors and Hydralisks with Grooved spines and try to catch the BCs when they`re alone and in the open.Focus fire is really important here, also don`t let the Battlecruisers escape.

Do you use some other counters to stop the Terran units? Tell us about them in the comments ;)

Tags: starcraft 2 counters, Terran, units counters, Zerg, zerg counter, zerg counters, ZvT

Posted in Zerg Guide by LicTor

GOMTV StarCraft 2 Open Season 3 – Final: Results, VODs

Dec 10
20

GOMTV StarCraft 2 Open Season 3 - Final

The Final of GSL Season 3 is finally here! Rain or MC? Terran or Protoss? Who secured the throne? Read on!

MC started great, faking a hard Void Rush, expanding and then holding off the Terran onslaught. The second game was probably the most interesting – long battle on Lost Temple with drops, psi storms, blinking, offensive bunkers, Siege tanks and much more. Rain got one point in the third game by well executed Banshee rush. But the two remaining games were completely in control by MC. Well done and congratulations!

MC - GSL Season 3 Champion

Tags: GOM TV, Sony Ericsson STARCRAFT II Open Season 3

Posted in StarCraft 2 News VODs and Videos by LicTor